Course Name | Advanced 3-D Modeling and Rendering in Computer Aided Design |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
IAED 310 | Fall/Spring | 2 | 2 | 3 | 4 |
Prerequisites | None | |||||
Course Language | English | |||||
Course Type | Elective | |||||
Course Level | First Cycle | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | - | |||||
Course Lecturer(s) | - | |||||
Assistant(s) | - |
Course Objectives | Introduction and providing comprehensive knowledge with practices to 3D Modeling and Rendering Software and media applications. Encouraging students to enhance new design expression and presentation skills by using computer tools, in a handson environment. Providing knowledge and practices of 3D Modeling applications in the context of 3DS Max software and Vray for advanced rendering applications. Improving knowledge and practices of 3D Modeling and Rendering terminology in technical English bases to help to express design abilities in other languages. |
Learning Outcomes | The students who succeeded in this course;
|
Course Description | The aim of the course is to build awareness about the concept of “sequence”. Digital sequence concept will be used within the control of camera, light, framing, and material components to build digital scenes. Students will be controling these notions to create digital environments which may be used in their design projects. Advanced modelling techniques, different rendering engines and and animation will be experienced. |
Related Sustainable Development Goals | |
| Core Courses | |
Major Area Courses | X | |
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Introduction; discussion of basic concepts and terms on visual examples for understanding 3D modeling software and media. The Notion of surface and solid modeling, interface and tools; basic transactions; notion of objects; using and adjusting standard primitive objects. | No preparation |
2 | Drawing and editing basic shapes, lines and typing; editing images and image transformations. Move, scale, rotate commands, copying and cloning shapes. Shape modelling comments, importing shapes. and merging different 2D drawings, editing and extruding. (Announcement of Homework1) | No preparation |
3 | Explanation of loft and lathe concepts; creating, editing and exporting 3d models. Merging, importing, and exporting models. Concept of Group, Frozen and Hidden object. The variable section design methods with loft. Copying, cloning, editing sections in loft command. Concept of normal, controlling and changing normal of lofted objects. | No preparation |
4 | Notion of Surface network, creating model tree (Submission of HW1, Announcement of Homework2) | No preparation |
5 | Polygon modelling techniques, vertex and edge controllers. | No preparation |
6 | Polygon modelling techniques, face and element controllers. (Submission of HW2, Announcement of Homework3) | No preparation |
7 | Polygon modelling techniques, bridge controller. Using a 2D drawing as a part of a 3D Model. Advanced modifiers for shape based objects, advanced modeling commends, Boolean command, Union and intersection commends. (Submission of HW3, Announcement of Homework4) | No preparation |
8 | Concept of 3D modifiers, spherify, smooth and tessellate commands. Redesign of an object which is designed using former techniques. ((Submission of HW4, Announcement of Homework 5) | No preparation |
9 | Concept of 3D modifiers, twist, taper, bend, smooth, auto smooth, turbo smooth. Notion of simple rendering | No preparation |
10 | Mid-term Application. | No preparation |
11 | Material Concept, Architectural materials, Engine based materials, multisub materials (Homework6: Design an outdoor scene includes trees, meshes, grass, etc.) | No preparation |
12 | Camera Concept, Key frame concept, using timeline, practicing key frame animation with a camera. Basic rendering facilities. Materials, differences between one sided two sided materials. Light and camera controls for different environments. (Homework7: Assign camera to HW6 for sequence and animation rendering) | No preparation |
13 | Merging former designs to one scene, assigning materials, adding and removing objects, grouping, ungrouping freezing object for material assignment. Adding, turning on and off lights. Camera controllers for sequences. (Homework8: Merge three of former homework elements into one file, add lights and cameras, assign materials, and render the scene) | No preparation |
14 | Camera controllers for sequences and motion, concept of animation | No preparation |
15 | Rendering a sequence and animating a scene with different light attributes. | No preparation |
16 | Rendering a set up scene using lights and different cameras in different render engines. | Final Project Application / Date will be announced at the end of the semester |
Course Notes/Textbooks | Tutorials will be provided |
Suggested Readings/Materials | Any reference book, both in Turkish and English, might be used if the book has tutorial scene CD for exercises, books without scene tutorials are generally less effective in learning |
Semester Activities | Number | Weigthing |
Participation | 16 | 10 |
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | 8 | 10 |
Presentation / Jury | ||
Project | ||
Seminar / Workshop | ||
Oral Exam | ||
Midterm | 1 | 30 |
Final Exam | 1 | 40 |
Total |
Weighting of Semester Activities on the Final Grade | 60 | |
Weighting of End-of-Semester Activities on the Final Grade | 40 | |
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 4 | 64 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | ||
Study Hours Out of Class | 13 | 1 | 13 |
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | 8 | 2 | |
Presentation / Jury | |||
Project | |||
Seminar / Workshop | |||
Oral Exam | |||
Midterms | 1 | 3 | |
Final Exams | 1 | 4 | |
Total | 100 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to perform, execute and manage the various responsibilities and duties of an interior architecture and environmental design professional | X | ||||
2 | To be able to recognize, analyze and integrate within their practice the particular local and regional needs and developments of their profession | X | ||||
3 | To be able to communicate and collaborate with other individuals and groups on a national and international level within their profession | X | ||||
4 | To be able to develop, integrate and promote independent critical approaches for their professional practice | X | ||||
5 | To be able to understand the social and environmental issues and responsibilities of their profession | X | ||||
6 | To be able identify, assess and utilize the most up to date research, innovations, trends and technologies | |||||
7 | To be able to consider the national and international standards and regulations of their field | X | ||||
8 | To be able to develop the abilities to communicate and present design ideas within visual, oral and textual formats | |||||
9 | To be able to adopt a multidisciplinary approach to design on a national and international level | X | ||||
10 | To be able to recognize their own strengths, and develop them within an environment | X | ||||
11 | To be able to collect data in the areas of interior architecture and environmental design and communicate with colleagues in a foreign language | X | ||||
12 | To be able to speak a second foreign at a medium level of fluency efficiently | |||||
13 | To be able to relate the knowledge accumulated throughout the human history to their field of expertise | X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest